/mob/living/simple_animal/hostile/retaliate/clown
	name = "Clown"
	desc = "A denizen of clown planet"
	icon_state = "clown"
	icon_living = "clown"
	icon_dead = "clown_dead"
	icon_gib = "clown_gib"
	speak_chance = 0
	turns_per_move = 5
	response_help = "pokes"
	response_disarm = "gently pushes aside"
	response_harm = "hits"
	speak = list("HONK", "Honk!", "Welcome to clown planet!")
	emote_see = list("honks")
	speak_chance = 1
	a_intent = "harm"
	stop_automated_movement_when_pulled = 0
	maxHealth = 75
	health = 75
	speed = -1
	harm_intent_damage = 8
	melee_damage_lower = 10
	melee_damage_upper = 10
	attacktext = "attacks"
	attack_sound = 'sound/items/bikehorn.ogg'

	min_oxy = 5
	max_oxy = 0
	min_tox = 0
	max_tox = 1
	min_co2 = 0
	max_co2 = 5
	min_n2 = 0
	max_n2 = 0
	minbodytemp = 270
	maxbodytemp = 370
	heat_damage_per_tick = 15	//amount of damage applied if animal's body temperature is higher than maxbodytemp
	cold_damage_per_tick = 10	//same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
	unsuitable_atoms_damage = 10
